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Linha 101: | Linha 101: | ||
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15. | | necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15. | ||
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18. | | bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18. | ||
| pandemonium Amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15. | |||
| bandages = Reduces 15% of damage taken from bleeding status. | | bandages = Reduces 15% of damage taken from bleeding status. | ||
| black cloth = N/A | | black cloth = N/A | ||
Linha 264: | Linha 265: | ||
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | | venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | ||
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill. | | wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill. | ||
| ronan's diamond ring = Increase [[ | | ronan's diamond ring = Increase [[[[Maximum Health]]]] by 80. | ||
| hide = Used in various recipes. A raw and unprocessed piece of hide. | | hide = Used in various recipes. A raw and unprocessed piece of hide. | ||
| master tailor legs = N/A | | master tailor legs = N/A | ||
Linha 309: | Linha 310: | ||
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown. | | duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown. | ||
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes | | dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes | ||
| infantry boost = Increase [[ | | infantry boost = Increase [[[[Maximum Health]]]] by 150 and [[Health Regeneration]] by 30 for 5 minutes | ||
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead. | | sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead. | ||
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown. | | crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown. | ||
Linha 343: | Linha 344: | ||
| medium land deed = Required to buy a Medium Estate. | | medium land deed = Required to buy a Medium Estate. | ||
| small land deed = Required to buy a Small Estate. | | small land deed = Required to buy a Small Estate. | ||
| conqueror's bracer = Passive: Increases Impact by 45. | | conqueror's bracer = Passive: Increases [[Impact]] by 45. | ||
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes. | | thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes. | ||
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30. | | nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30. | ||
Linha 354: | Linha 355: | ||
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item. | | ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item. | ||
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. | | emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. | ||
| necklace of duality = Increases [[ | | necklace of duality = Increases [[[[Maximum Health]]]] and [[Maximum Mana]] by 600. | ||
| large land deed = Required to buy a Large Estate. | | large land deed = Required to buy a Large Estate. | ||
| evil eye ring = Increase [[Precision]] and Impact by 12. You can equip only one of this item. | | evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item. | ||
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times. | | vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times. | ||
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. | | bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. | ||
| pirate gloves = Passive: increase [[Precision]] by 18 and Impact by 40. | | pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40. | ||
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes. | | tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes. | ||
| shadow mark = Increase [[Precision]] and Impact by 20. You can equip only one of this item. | | shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item. | ||
| blood pendant = Increases [[Attack Power]] by 24 and Impact by 36. | | blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36. | ||
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. | | ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. | ||
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28. | | agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28. | ||
Linha 652: | Linha 653: | ||
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes. | | frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes. | ||
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes. | | expert elixir = Increase [[Defense Power]] by 40 for 2 minutes. | ||
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and Impact by 10. | | hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10. | ||
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times. | | magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times. | ||
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20. | | berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20. | ||
Linha 674: | Linha 675: | ||
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown. | | torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown. | ||
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15. | | wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15. | ||
| vigorous draught = Increase [[ | | vigorous draught = Increase [[[[Maximum Health]]]] by 600 and [[Health Regeneration]] by 60 for 5 minutes | ||
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown. | | wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown. | ||
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown. | | angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown. | ||
Linha 698: | Linha 699: | ||
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | | orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6. | | krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6. | ||
| struggle sign = Increase [[Attack Power]] by 8 and [[ | | struggle sign = Increase [[Attack Power]] by 8 and [[[[Maximum Health]]]] by 100. | ||
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. | | corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. | ||
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power... | | eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power... | ||
Linha 710: | Linha 711: | ||
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick. | | witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick. | ||
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells. | | ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells. | ||
| heavy chains = Increase [[Defense Power]] by 30 and [[ | | heavy chains = Increase [[Defense Power]] by 30 and [[[[Maximum Health]]]] by 300. | ||
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]] | | concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]] | ||
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. | | hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. | ||
Linha 867: | Linha 868: | ||
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths. | | sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths. | ||
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'. | | simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'. | ||
| shamanic ring = Increases [[Healing Power]] by 25 and Impact by 30. | | shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30. | ||
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'. | | advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'. | ||
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'. | | composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'. | ||
Linha 998: | Linha 999: | ||
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown. | | withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown. | ||
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown. | | saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown. | ||
| sunrise amulet = Increases [[Healing Power]] and Impact by 15. | | sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15. | ||
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health. | | decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health. | ||
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15. | | astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15. | ||
Linha 1 202: | Linha 1 203: | ||
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate... | | wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate... | ||
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand. | | zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand. | ||
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy... | | yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy... | ||
| fierce lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| nimble greater rune of preservation = For the Helmet you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | | nimble greater rune of preservation = For the Helmet you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
Linha 1 227: | Linha 1 228: | ||
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | | nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| nimble superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | | nimble superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | | nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | | nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
Linha 1 252: | Linha 1 253: | ||
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | | vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| vital superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | | vital superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | | nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | | indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | | indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
Linha 1 382: | Linha 1 383: | ||
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | | vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | | sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | | vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | | sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | | sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | | sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | | indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | | indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | | indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | | indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | | indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | | indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
Linha 1 417: | Linha 1 418: | ||
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | | indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | | indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | | keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | | keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
Linha 1 460: | Linha 1 461: | ||
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | | sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | | sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | | sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | | indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | | nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
Linha 1 478: | Linha 1 479: | ||
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | | nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | | arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | ||
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | | chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | | demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it! | ||
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | | direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item. | | vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item. | ||
Linha 1 506: | Linha 1 507: | ||
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | | rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it! | | frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it! | ||
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | | rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it! | ||
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | | saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | | skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! |
Edição das 20h53min de 4 de março de 2025
Description
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{{ItemDescription|Boozemelon}}
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Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.